![]() ![]() Most noticeably, attacks with a large amount of hits such as Yoshi's down aerial take considerably less time to finish if they do not hit anything. ![]() This effectively extends the duration of the attack compared to if it had missed, while the target has a short time to react before the knockback occurs. If successful with most attacks, both the attacker and target are frozen in place for a certain number of frames the attacker in the frame when they landed the hit, and the victim in the first frame of their flinching animation while shaking. series, which involves attacks freezing the victim and (generally) the user in place for a certain amount of time when they hit. Ultimate ) is a phenomenon that appears in all games of the Super Smash Bros. Hitlag (also known as hitstop or freeze frames, and officially known as hitstun in Super Smash Bros. An example of hitlag in the first hitbox of Wolf's forward tilt. ![]()
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